![]() Stand well back, because the stone head will fall on top of you if you are too close. Equip the Iron Boots and fire the Hookshot at the target on the statue. You should now be able to climb up to the area where Makar is using the Hookshot. Revert to using the Hookshot until you reach another spring. Take the Compass if you didn’t get it before. Glide across the room to the Treasure Chest. Climb up the side of the room using this method until you run out of targets. ![]() Hit the switch with the Skull Hammer to unlock the exit.Use the Hookshot on the target at the back of the room to climb up to the ledge. Open the Treasure Chest to get the Hookshot. When all of the enemies have been defeated, a Treasure Chest will appear. It is susceptible to the attacks that work on normal Wizzrobes, like freezing them with Ice Arrows then smashing them. Try to defeat the Miniboss first, to stop it from replacing its fallen allies. The fight can quickly become chaotic, with attacks coming from multiple directions. ![]() It automatically summons a Darknut and a yellow-hooded Wizzrobe, which can summon weaker creatures and take more damage than the red-hooded variety. Beyond the door is this dungeon’s Miniboss, an elite Wizzrobe. Mini-Boss: Elite WizzrobeĬross the central room and open the locked door. If you smash every tile in the room, a Chest containing a Treasure Chart will appear at the back of the room. The spikes will retract, allowing you to leave. Open the Treasure Chest to get a Small Key. Use the Iron Boots to spring up to through the hole in the ceiling. Climb on top of the other block and jump to the spring. Grab the block with the spring mounted on top and push it onto the mark on the floor. If you break an enemy tile you can still complete the puzzle. The middle tile summons Floormasters, the tile between the center and the right activates the Armos nearby and the left and right tiles cause Chu Chus to appear. Breaking through four of them will trigger an enemy attack the tile between the center and the left is safe. There are five cracked tiles on the floor. Defeat the second Floormaster, then use the spring to get back to the level above. Use the Deku Leaf to spin the windmill and rotate the screen. Equip the Iron Boots to smash through the cracked patch of floor. Wait for the Floormaster to move away before you make your move. Turn the camera to get a look at the Floormaster underneath the ledge. Leave Makar and find the door to the next room, beyond the Armos Knights.ĭefeat the Peahats then get past the blade trap, but don’t jump off the ledge. He’s trapped behind a heavy statue that you cannot move, even with the Power Bracelets. However, a group of Floormasters will appear and kidnap Makar too.Įnter the next room to find Makar. When you plant a seed in the highest patch of soil, the doors will unlock. Fly to each of the ledges and plant seeds in the soft earth. Avoid the blade traps as you cross the room with Makar.After you’ve obtained this dungeon’s item you can find a Joy Pendant hidden on the layer above. Then use the Deku Leaf to spin the windmill, opening up the screen in the middle of the room. Grab Makar and enter the next room.ĭefeat the Armos first. Equip and unequip the Iron Boots to spring into the air, then take out the Deku Leaf and fly to the other side of the room. Take off the Iron Boots to spring high into the air and land on top of the ledge.Ĭlimb onto the spring on top of the ledge. The spring beneath you will compress under your weight. Climb onto the metal device near the ledge and equip the Iron Boots. Step on the switch to deactivate the fans permanently. A Treasure Chest containing an Orange Rupee will appear.Īs Makar, walk underneath the strong winds, then fly up to the ledge above. ![]() Examine the soft patches of earth and plant a seed in each of the holes. ![]()
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